Wednesday, May 6, 2020

The Video Gaming Industry - 1209 Words

The world we live in has changed dramatically over the last thirty years with the invention of the internet, smart phones, and video gaming systems. The world we live in now was unimaginable and the technology advances we have made are remarkable. Video game consoles and how we as a society play them has changed dramatically since the beginning of gaming in the 1970’s. Over the last decade there have been many arguments concerning video games such as too much violence, obesity, addiction, social wellbeing, and many other health related issues. Video games also have some advantages to include hand eye coordination, a strategic mind set, educational and teach life lessons to the players. However, video games do cause more harm than good†¦show more content†¦That is a problem with our generation and probably future generations as well. Bissell admits that â€Å"a good game attracts you with its melodrama and hypnotizes you with elegant gameplay. In effect, this t urns you into a galley slave who enjoys rowing.† Gamers lose track of time and just imagine a parent so involved in this kind of game, what could be happening with their children. They can also enter a cycle of isolation whereas a non-gamer would dedicate time to family or to other functional responsibilities. A gamer dedicates all the time to improve their game. Besides the mental aspect of playing video games the physical concerns such as obesity, insomnia, and other body ailments. â€Å"More than 60% of Americans are considered overweight or obese, including an estimated 25 million children.† (Parks) Obesity is a leading concern because â€Å"Addiction to video games hampers the health of an individual to a great extent. It is often very difficult to cure the ills that are caused by incessant gaming. Addicted gamers often face these problems because they tend to sit in one place for a long time and hence their body practically misses out on any kind of physi cal activity. Being overweight may increase the risk of developing other ailments in the long run such as high levels of cholesterol, diabetes, hypertension and so on. (DSilva) Back pain, restless leg syndrome, blood clots, seizures, eye strain and carpal tunnel are all health concerns andShow MoreRelatedAn Analysis Of The Video Gaming Industry1424 Words   |  6 PagesElectronic Arts, EA, is a company within the video gaming industry and a field I’ve been interested in joining. After viewing several different video gaming company career sites EA was the company that stood out the most. EA uses great navigability, atheistic, and personal stories that draw in candidates making EA the winner for having the best career page. 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